Kojima is the creator of some of the most successful video games in history. Starting his career back when the gaming industry was relatively new, his peers discouraged him for straying into unknown waters. After stacking up multiple failures in the late ’80s, finally Kojima’s game Metal Gear became a huge success.
The most fascinating thing about Hideo Kojima is his will to constantly break new grounds, no matter the risk. Even now, long after Kojima secured himself a seat amongst the greatest game developers, he isn’t settling down. Usually, each next generation is the one that brings a new revolution in a specific industry. But, in this case, Kojima’s dominance is spilling over.
Shortly after quitting Konami, the video game company Kojima helped to build, he announced Death Stranding. Just like his previous work, it might either break new ground or be frowned upon and find a place on the wall of shame. This is one of the risks of evolution that Kojima doesn’t seem to care about.
HOW HIDEO KOJIMA INSPIRES EPISODE EF12
You might already know that although what we do with our minds defines us, there’s more to the puzzle. Kojima’s work spanning over two decades defines him as a master game designer. But what specifically led to him defining himself in this way, we may never know. The goal of Episode EF12 was to hope to glimpse into the process via the protagonist of Episode EF12 and see how deep the rabbit hole might go.
Hideo Kojima seems to constantly be on the brink of groundbreaking new work, so if you’re interested at all in video games, here are some more deep dive on him to investigate further: